Open Play
Pretwa + Feli
Pretwa + Feli
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Shipping and Packaging
Shipping and Packaging
- Weight: 150gm
- Dimensions: pouch 6 x 6 inches | Mat 8.5 x 8.5 inches
- Contents: 1 pouch consisting of a game printed on the back, 1 game mat, tokens, a game rule card with a QR code
- Shipping Timeframe: 5-7 business days
- Shipping Cost: included in MRP
- International Shipping: No
The packet weighs 150 grams, and the product price includes shipping and handling. The estimated shipping time is 5–7 days business days.
Pretwa
Pretwa is a traditional Indian strategy game belonging to a category known as Indian war games, which also includes Lau Kata Kati, Dash-Guti, Egara-Guti, and Gol-Skuish. These games share a distinct characteristic: pieces are arranged on a grid-patterned board, with only one vacant space at the centre. Similar game boards have been found in ancient Indian temples and in Egyptian sites, suggesting that such games may have had ritualistic or symbolic significance. In India, they were sometimes associated with divine consultation, where gameplay symbolised the meeting of the devotee and the deity.
Pretwa is played on a circular board with three concentric circles and six lines radiating from the centre. These lines mark the permitted movement paths. Each player selects nine tokens of their chosen colour. The tokens are placed on nine intersections along three adjacent radial lines, leaving only the centre space empty. Players determine who starts by rolling a die.
Contents
1 game board
18 tokens (9 per player)
1 die
How to Play
I. Players take turns moving a token one space along the lines to an empty intersection.
II. A player captures an opponent’s token by jumping over it and landing on an empty point beyond, following the permitted paths.
III. If a capture is possible, the player must make the move.
IV. If after a capture the player is adjacent to another opponent’s token with an empty space beyond, they must continue capturing in a chained sequence.
V. Captured tokens are removed from the board.
How to Win
I. A player wins by reducing their opponent to just three tokens.
II. If no legal moves can be made, the player with more tokens remaining on the board wins.
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Felli
Felli is a two-player abstract strategy board game from Morocco, related to Alquerque and draughts. Players capture pieces by leaping over them. The game has similarities to Lau Kata Kati from India and Butterfly from Mozambique, but its board features only one horizontal line instead of two.
A variant known as the Mullah Version introduces promoted pieces, similar to "Kings" in draughts, which gain enhanced movement and capturing abilities. The game is also called Fich.
Contents
1 game board
12 playing pieces (6 per player)
Objective
The goal is to capture all of the opponent’s pieces or block them so they cannot make a legal move.
How to Play
I. Setup
a. Players choose their colors and decide who plays first.
b. Each player places their six pieces on their respective triangle.
c. The only vacant point at the start is the shared vertex in the center of the board.
II. Moving Pieces
a. On their turn, a player moves one piece to an adjacent vacant point, following the lines on the board.
b. Movement can be in any direction.
III. Capturing Pieces
a. A piece captures an opponent’s piece using a short leap, similar to draughts.
b. To capture, a player's piece must be adjacent to an opponent’s piece, leap over it in a straight line, and land on a vacant point immediately behind it.
c. Captured pieces are removed from the board.
d. Only one piece may be moved or capture per turn.
e. Players must capture if a legal capture is available.
IV. Mullah Version (Variant)
a. If playing with the Mullah rule, pieces are promoted to Mullahs upon reaching one of the opponent’s two corner spaces on their first rank.
b. Mullah abilities:
- Move any number of unoccupied spaces in a straight line.
- Capture from any distance, leaping over an enemy piece and landing any distance behind it (provided no other pieces are in between).
- Perform multiple captures in a single turn.
c. If a normal piece performs multiple captures and lands on a promotion space during the sequence, it does not become a Mullah.
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